Signals

Machines that understand
what they see.

We build computer vision that works outside the lab, on the hardware you actually ship. Detection, tracking, depth, segmentation, and rendering, tuned until they hold up in front of real users.

01

What we build

01

Perception pipelines

The perception layer itself, sized to the device it runs on: a phone, a kiosk, an embedded board, or a GPU you already own.

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Augmented Reality

Photorealistic, real-time virtual try-on for eyewear, apparel, beauty, and jewelry, with compositing that stays convincing on a moving face in a live camera.

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Visual search & recognition

Embedding-based visual search, style and attribute recognition, and systems that connect what a camera sees to what a catalog contains.

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Precision & safety-critical vision

Marker tracking, alignment, and measurement for medical and industrial domains where sub-millimeter accuracy is the requirement.

02

Deployments Ashwin has led

CHANEL

Global AR Eyewear

Eyewear try-on for the luxury counter: frames tracked to the face in three dimensions, rendered to a standard the brand would sign off on.

60+ countries
Microsoft

Virtual Dressing Room

Clothing rendered onto a moving shopper, with cloth simulation driven by depth tracking so the fit reads as fabric rather than a decal.

Real-time CV
Disney

Magic Mirror

An augmented-reality attraction running in two theme parks, built to hold up under park traffic and stay in character for every guest.

2 parks · millions of interactions

Systems designed and led by Ashwin Rajendraprasad in prior roles.

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Field notes

More on computer vision

Object detection in the browser with Transformers.js (no server) Real-time hand & pose tracking in the browser (a MediaPipe follow-up) Shipping vision to the edge: quantization, distillation, and the latency budget When the camera is the model: vision-language models on the edge Gaussian splatting grows up: radiance fields for real products Depth from anything: monocular 3D and the road to spatial AI Generative vision: the new image models and what they change for CV teams Segment anything, now just say it: SAM 3 and open-vocabulary vision Real-time detection in the attention era: YOLO grows up Vision without labels: what DINOv3 means for teams with small datasets

All posts, every signal

04

Interactive demos

Coming soon

In-browser computer vision demos

Live hand and face tracking, AR try-on, and visual search, all running entirely in your browser. Check back, or write to us for an early look.

Have a vision problem?

Tell us what your system needs to see — we'll tell you whether it's feasible, and what it takes.